Vargheim
Summary
Short descriptive paragraph (3-5 sentences). Define what the polity is, where it sits, and why it matters.
Classification
Type: {realm | hold | enclave | kindred | other} Culture: {Markish | Skeldic | Dwarven | Telvarir | Mixed} Governance Model: {feudal | Oathbound | clan | mercantile | hybrid} Charge Classification: {Rigid | Managed | Loose} Common Term: (e.g., Realm, Hold, Kindred)
Geography
Describe: - physical setting (valley, coast, highlands, gorge) - boundaries (hard, soft, Grey Ground interfaces) - major natural features
Include notes on: - access routes - defensibility - environmental constraints
Settlement Structure
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Primary center (capital, hall, central hold)
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Secondary settlements (hamlets, delves, enclaves)
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Distribution pattern (clustered, dispersed, linear)
For dwarven/elven: - note verticality, concealment, or non-human spatial logic
Governance & Authority
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Who rules (title, structure)
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How authority is exercised
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Stability of control
Include: - relationship to oath systems - internal vs external authority differences
Charge Behavior
Describe how governance behaves in practice:
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Enforcement strength
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Boundary integrity
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Variability across the polity
If applicable: - Grey Ground zones - seasonal or situational shifts in control
Economy & Function
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Primary economic activities
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Trade relationships
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Strategic value
Optional: - notable resources (stone, metals, agriculture, routes)
Culture & Identity
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Cultural tone (harsh, formal, pragmatic, insular, etc.)
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Relationship to outsiders
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Internal cohesion
For non-human polities: - note divergences from human norms
Defense & Risk Profile
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Defensive posture (passive, fortified, distributed)
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Known threats
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Failure modes (collapse scenarios)
Avoid tactical detail—focus on structural posture.