Aeldmaer

Summary

Aeldmaer is a dawnward-facing feudal confederation on the eastern shores of Velland, locked between Durnesse, Tharnwick and Erdamaer to the north and Keldmaer to the south.

Bounded to the north by the Firth of Durnesse, and to the south by the Dauphine Inlet.


Classification

Type: Realm

Culture: Markish

Governance Model: Feudal Concord; Stable Peerage

Charge Classification: Managed

Common Term: Aeldmar


Geography

Describe: - physical setting (valley, coast, highlands, gorge) - boundaries (hard, soft, Grey Ground interfaces) - major natural features

Include notes on: - access routes - defensibility - environmental constraints


Settlement Structure

  • Primary center (capital, hall, central hold)

  • Secondary settlements (hamlets, delves, enclaves)

  • Distribution pattern (clustered, dispersed, linear)

For dwarven/elven: - note verticality, concealment, or non-human spatial logic


Governance & Authority

  • Who rules (title, structure)

  • How authority is exercised

  • Stability of control

Include: - relationship to oath systems - internal vs external authority differences


Charge Behavior

Describe how governance behaves in practice:

  • Enforcement strength

  • Boundary integrity

  • Variability across the polity

If applicable: - Grey Ground zones - seasonal or situational shifts in control


Economy & Function

  • Primary economic activities

  • Trade relationships

  • Strategic value

Optional: - notable resources (stone, metals, agriculture, routes)


Culture & Identity

  • Cultural tone (harsh, formal, pragmatic, insular, etc.)

  • Relationship to outsiders

  • Internal cohesion

For non-human polities: - note divergences from human norms


Defense & Risk Profile

  • Defensive posture (passive, fortified, distributed)

  • Known threats

  • Failure modes (collapse scenarios)

Avoid tactical detail—focus on structural posture.


Notable Features

Bullet list of: - landmarks - unusual structures - narrative hooks


Relationships

List key relationships:

  • Adjacent polities

  • Alliances / dependencies

  • Disputes


Naming & Usage

  • Formal name

  • Common names

  • Exonyms (Velic, etc.)


GM Notes (Optional)

  • How to present at table

  • What players notice first

  • What is hidden or misunderstood


Tags

#polity #Realm #Markish #{region-name}