Keldmaer

Summary

Keldmaer is a dawnward-facing feudal confederation on the eastern shores of Velland, positioned between Aeldmaer to the North-East and , Wymaer and Sudholm to the West.

Bounded to the north-east by the Dauphine Inlet, and the borders of Sudholm Marshes.


Classification

Type: Realm

Culture: Markish

Governance Model: Feudal Concord

Charge Classification: Managed

Common Term: Aeldmar


Geography

Describe: - physical setting (valley, coast, highlands, gorge) - boundaries (hard, soft, Grey Ground interfaces) - major natural features

Include notes on: - access routes - defensibility - environmental constraints


Settlement Structure

  • Primary center (capital, hall, central hold)

  • Secondary settlements (hamlets, delves, enclaves)

  • Distribution pattern (clustered, dispersed, linear)

For dwarven/elven: - note verticality, concealment, or non-human spatial logic


Governance & Authority

  • Who rules (title, structure)

  • How authority is exercised

  • Stability of control

Include: - relationship to oath systems - internal vs external authority differences


Charge Behavior

Describe how governance behaves in practice:

  • Enforcement strength

  • Boundary integrity

  • Variability across the polity

If applicable: - Grey Ground zones - seasonal or situational shifts in control


Economy & Function

  • Primary economic activities

  • Trade relationships

  • Strategic value

Optional: - notable resources (stone, metals, agriculture, routes)


Culture & Identity

  • Cultural tone (harsh, formal, pragmatic, insular, etc.)

  • Relationship to outsiders

  • Internal cohesion

For non-human polities: - note divergences from human norms


Defense & Risk Profile

  • Defensive posture (passive, fortified, distributed)

  • Known threats

  • Failure modes (collapse scenarios)

Avoid tactical detail—focus on structural posture.


Notable Features

Bullet list of: - landmarks - unusual structures - narrative hooks


Relationships

List key relationships:

  • Adjacent polities

  • Alliances / dependencies

  • Disputes


Naming & Usage

  • Formal name

  • Common names

  • Exonyms (Velic, etc.)


GM Notes (Optional)

  • How to present at table

  • What players notice first

  • What is hidden or misunderstood


Tags

#polity #Realm #Markish #{region-name}