Wymaer
Summary
Wymaer is a dawnward-facing feudal monarchy on the eastern shores of Velland, positioned between Riverholm to the South and , Sudholm and Keldmaer to the East.
Bounded to the north-east and south-west by the Wymaer Uplands, the land is primarily limited to a broad and unobstructed river valley supporting farmland, quarrying and forests.
Classification
Type: Realm
Culture: Markish
Governance Model: Feudal Monarchy
Charge Classification: Managed
Common Term: Aeldmar
Geography
Describe: - physical setting (valley, coast, highlands, gorge) - boundaries (hard, soft, Grey Ground interfaces) - major natural features
Include notes on: - access routes - defensibility - environmental constraints
Settlement Structure
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Primary center (capital, hall, central hold)
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Secondary settlements (hamlets, delves, enclaves)
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Distribution pattern (clustered, dispersed, linear)
For dwarven/elven: - note verticality, concealment, or non-human spatial logic
Governance & Authority
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Who rules (title, structure)
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How authority is exercised
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Stability of control
Include: - relationship to oath systems - internal vs external authority differences
Charge Behavior
Describe how governance behaves in practice:
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Enforcement strength
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Boundary integrity
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Variability across the polity
If applicable: - Grey Ground zones - seasonal or situational shifts in control
Economy & Function
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Primary economic activities
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Trade relationships
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Strategic value
Optional: - notable resources (stone, metals, agriculture, routes)
Culture & Identity
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Cultural tone (harsh, formal, pragmatic, insular, etc.)
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Relationship to outsiders
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Internal cohesion
For non-human polities: - note divergences from human norms
Defense & Risk Profile
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Defensive posture (passive, fortified, distributed)
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Known threats
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Failure modes (collapse scenarios)
Avoid tactical detail—focus on structural posture.